Blending Immersive Gameplay with Intense Exercise Using Asynchronous Exergaming

Jak Tan, Rahul Kumar, P. Ralph
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引用次数: 11

Abstract

Exergames are video games that encourage players to do physical exercises (e.g. yoga, aerobics). While exergames provide some motivational and fitness benefits, they are limited by shallow gameplay and low-intensity exercise. This occurs because, in most existing exergames (e.g. Wii Fit), the user plays the game and exercises simultaneously. By developing exergames where gameplay and exercise occur at separate times, we can motivate high-intensity exercise with high-immersion gameplay. We therefore developed such an asynchronous exergaming by modifying the popular game Skyrim to use exercise data from the fitness tracking website Exercise.com. This paper describes the design and implementation of the Skyrim exergaming mod.
使用异步游戏将沉浸式游戏玩法与激烈运动相结合
exergame是指鼓励玩家进行体育锻炼的电子游戏(游戏邦注:如瑜伽、有氧运动)。虽然运动游戏提供了一些激励和健身的好处,但它们受到肤浅的游戏玩法和低强度运动的限制。这是因为,在大多数现有的运动游戏(如Wii Fit)中,用户玩游戏和锻炼是同时进行的。通过开发将玩法和锻炼分开进行的运动游戏,我们可以用高度沉浸的玩法激发高强度的锻炼。因此,我们通过修改热门游戏《天际》,利用健身追踪网站Exercise.com的运动数据,开发了这样一款异步运动游戏。本文描述了《天际》游戏模型的设计与实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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