Study on Pseudo-haptics during Swimming Motion in a Virtual Reality Space

H. Aoki
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引用次数: 1

Abstract

In this study, the creation of pseudo-haptics during swimming in a virtual reality (VR) space. For this purpose, the user can swim in the VR space, to visualize spheres floating around them in the water. The spheres move from the front of the user to the rear as the user perform a breaststroke. Perception of the movement of these spheres can create the sensation of swimming against the flow of water. Thus, the developed system presents pseudo-haptics by controlling the amount of movement of these spheres. Four types of presentation methods were experimentally examined and compared, and their effects were verified by a psychophysical method. The results suggested that the sensation during pseudohaptics can be finely separated into different levels by generating a constant fluid force against the user.
虚拟现实空间中游泳运动的伪触觉研究
在这项研究中,在虚拟现实(VR)空间中游泳时的伪触觉的创建。为此,用户可以在VR空间中游泳,想象水中漂浮在他们周围的球体。当使用者进行蛙泳时,球体会从使用者的前面移动到后面。对这些球体运动的感知可以创造出逆着水流游泳的感觉。因此,开发的系统通过控制这些球体的运动量来呈现伪触觉。对四种呈现方式进行了实验检验和比较,并采用心理物理方法对其效果进行了验证。结果表明,假性触觉过程中的感觉可以通过对使用者产生恒定的流体力而精细地分离为不同的层次。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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