Game Theory Inspired Mobile Object Trapping System in Mobile Wireless Sensor Network

Tathagata Das, Sarbani Roy
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引用次数: 11

Abstract

In the current scenario, wireless sensor network (WSN) is used in substantial number of applications. Mobile WSN (MWSN) is preferred over static WSN in many applications especially in mobile object tracking and trapping system. Coverage is strongly related to object trapping as it is easier to trap an object in fully covered area compare to partially covered area. MWSN becomes default selection when it comes to trap a mobile object in a partially covered area because mobility of sensor nodes can be utilized to enhance the coverage of the network and thus able to detect and trap target. One of the fundamental problems of MWSN is how to coordinate these mobile sensors in such a way that they can move together in order to achieve their common goal. In this paper, we present a game theory inspired mobile object trapping system (GT-MOTS) where mobile nodes form a coalition such that they trap a mobile object by exchanging some key information between themselves. Through this information exchange movement of one sensor influence the movements of its neighbours. The objective of the proposed scheme is to minimize the trapping time by reducing travel distance of each sensor node. The concept of cooperative game theory is used for coalition and concept of pursuer evasion game is used for mobile target trapping. The effectiveness of the proposed approach is evaluated and compared with random way-point mobility model (RWP) and three other variants of RWP using NS-3 simulation.
基于博弈论的移动无线传感器网络移动目标捕获系统
在当前的场景中,无线传感器网络(WSN)被用于大量的应用中。在许多应用中,尤其是在移动目标跟踪和捕获系统中,移动WSN (MWSN)比静态WSN更受青睐。覆盖率与目标捕获密切相关,因为在完全覆盖的区域比在部分覆盖的区域更容易捕获目标。由于传感器节点的移动性可以增强网络的覆盖范围,从而能够检测和捕获目标,因此当涉及到在部分覆盖区域捕获移动目标时,MWSN成为默认选择。MWSN的基本问题之一是如何协调这些移动传感器,使它们能够一起移动,以实现它们的共同目标。在本文中,我们提出了一个博弈论启发的移动目标捕获系统(GT-MOTS),其中移动节点之间通过交换一些关键信息形成一个联盟,从而捕获一个移动目标。通过这种信息交换,一个传感器的运动影响其相邻传感器的运动。该方案的目标是通过减少每个传感器节点的移动距离来最小化捕获时间。联盟问题采用合作博弈的概念,移动目标诱捕问题采用追踪者逃避博弈的概念。通过NS-3仿真,对该方法的有效性进行了评估,并与随机路径点迁移模型(RWP)和其他三种RWP模型进行了比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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