Gesture Recognition Using MediaPipe for Online Realtime Gameplay

Urvil Patel, Sourabh Rupani, Vipin Saini, Xing Tan
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Abstract

Hand gesture recognition has advanced greatly in the recent years due to its effectiveness in interacting with computers, machines, and other equipment and devices. It has been used in various fields such as hospitals, sign language recognition. While applications of the techniques for traditional video games at this current stage are still quite limited, we see the potentials using gesture-based controls as training and rehabilitation tools. This paper explores in particular how gestures can be used to play video games. It uses the gestures captured via the user’s video camera and performs various actions in the game. Two games, Hill Climb Racing and Subway Surfers, have been investigated in this paper. For Hill Climb Racing, only two hand gestures are needed since there are only two actions in the game. Body gestures and movements are used to play the game subway surfers. Promising results (real time with webcam only) indicating practicability of the approach are obtained.
使用MediaPipe进行在线实时游戏的手势识别
近年来,由于手势识别在与计算机、机器和其他设备和设备交互方面的有效性,它取得了很大的进步。它已被用于各种领域,如医院,手语识别。虽然在当前阶段,手势控制技术在传统电子游戏中的应用仍然非常有限,但我们看到了将手势控制作为训练和康复工具的潜力。这篇论文特别探讨了如何使用手势来玩电子游戏。它使用用户摄像机捕捉到的手势,并在游戏中执行各种动作。本文研究了《Hill Climb Racing》和《Subway Surfers》这两款游戏。在《Hill Climb Racing》中,只需要两种手势,因为游戏中只有两种动作。身体的手势和动作是用来玩游戏地铁冲浪者。结果表明,该方法是可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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