Structural estimation of discrete-choice games of incomplete information with multiple equilibria

Che-Lin Su, K. Judd
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引用次数: 3

Abstract

Estimation of games with multiple equilibria has received much attention in the recent econometrics literature. Unlike other estimation problems such as single-agent dynamic decision models or demand estimation, in which there is a unique solution in the underlying structural models, games usually admit multiple equilibria and the number of equilibria in a game can vary for different structural parameters. This fact makes the estimation of games far more challenging because the likelihood function or other criterion function defined in the space of structural parameters can be discontinuous or non-differentiable. Two-step estimators by Bajari et al. (2007) and Pesendorfer and Schmidt-Dengler (2008) and Nested Pusedo Likelihood (NPL) estimators by Aguirregabiria and Mira (2007) are proposed to address this problem. We recast the estimation problem as a constrained optimization problem with the Bayesian-Nash equilibrium condition being the constraints. The advantage of our formulation is that the likelihood function, now defined in the equilibrium probability space, is continuous and smooth. This allows researchers to use state-of-the-art optimization software to solve the estimation problem. In a Monte Carlo study, we compare the performance of a two-step estimator, NLP estimator, and our constrained optimization estimator.
具有多均衡的不完全信息离散选择对策的结构估计
在最近的计量经济学文献中,多重均衡博弈的估计受到了广泛的关注。不像其他估计问题,如单智能体动态决策模型或需求估计,在潜在的结构模型中有一个唯一的解决方案,博弈通常允许多个均衡,博弈中均衡的数量可以因不同的结构参数而变化。这一事实使得游戏的估计更具挑战性,因为在结构参数空间中定义的可能性函数或其他标准函数可能是不连续的或不可微的。提出了Bajari等人(2007)和Pesendorfer和Schmidt-Dengler(2008)的两步估计器以及Aguirregabiria和Mira(2007)的嵌套Pusedo似然(NPL)估计器来解决这个问题。我们以贝叶斯-纳什均衡条件为约束条件,将估计问题转化为约束优化问题。我们的公式的优点是,现在在均衡概率空间中定义的似然函数是连续的和光滑的。这使得研究人员可以使用最先进的优化软件来解决估计问题。在蒙特卡罗研究中,我们比较了两步估计器、NLP估计器和我们的约束优化估计器的性能。
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