HDR light probe sequence resampling for realtime incident light field rendering

J. Löw, A. Ynnerman, P. Larsson, J. Unger
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引用次数: 7

Abstract

This paper presents a method for resampling a sequence of high dynamic range light probe images into a representation of Incident Light Field (ILF) illumination which enables realtime rendering. The light probe sequences are captured at varying positions in a real world environment using a high dynamic range video camera pointed at a mirror sphere. The sequences are then resampled to a set of radiance maps in a regular three dimensional grid before projection onto spherical harmonics. The capture locations and amount of samples in the original data make it inconvenient for direct use in rendering and resampling is necessary to produce an efficient data structure. Each light probe represents a large set of incident radiance samples from different directions around the capture location. Under the assumption that the spatial volume in which the capture was performed has no internal occlusion, the radiance samples are projected through the volume along their corresponding direction in order to build a new set of radiance maps at selected locations, in this case a three dimensional grid. The resampled data is projected onto a spherical harmonic basis to allow for realtime lighting of synthetic objects inside the incident light field.
用于实时入射光场渲染的HDR光探针序列重采样
本文提出了一种将一系列高动态范围光探针图像重新采样到入射光场(ILF)照明表示中的方法,从而实现实时渲染。光探针序列在现实世界环境中的不同位置被捕获,使用指向镜球的高动态范围摄像机。然后,在投影到球面谐波之前,将序列重新采样到规则的三维网格中的一组辐射图。原始数据的采集位置和采样量不方便直接渲染,需要重新采样才能产生高效的数据结构。每个光探头代表来自捕获位置周围不同方向的大量入射辐射样本。在假设进行捕获的空间体没有内部遮挡的情况下,辐射样本沿着相应的方向通过体进行投影,以便在选定的位置建立一组新的辐射地图,在这种情况下是一个三维网格。重新采样的数据被投射到一个球谐基上,以允许在入射光场内对合成物体进行实时照明。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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