Time Optimal Data Harvesting in Two Dimensions through Reinforcement Learning Without Engineered Reward Functions

Shili Wu, Yancheng Zhu, A. Datta, S. Andersson
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Abstract

We consider the problem of harvesting data from a set of targets distributed throughout a two dimensional environment. The targets broadcast their data to an agent flying above them, and the goal is for the agent to extract all the data and move to a desired final position in minimum time. While previous work developed optimal controllers for the one-dimensional version of the problem, such methods do not extend to the 2-D setting. Therefore, we first convert the problem into a Markov Decision Process in discrete time and then apply reinforcement learning to find high performing solutions using double deep Q learning. We use a simple binary cost function that directly captures the desired goal, and we overcome the challenge of the sparse nature of these rewards by incorporating hindsight experience replay. To improve learning efficiency, we also utilize prioritized sampling of the replay buffer. We demonstrate our approach through several simulations, which show a similar performance as an existing optimal controller in the 1-D setting, and explore the effect of both the replay buffer and the prioritized sampling in the 2-D setting.
无工程奖励函数的强化学习二维时间最优数据采集
我们考虑从分布在二维环境中的一组目标中获取数据的问题。目标将其数据广播给在其上方飞行的代理,其目标是让代理提取所有数据并在最短时间内移动到所需的最终位置。虽然以前的工作为问题的一维版本开发了最优控制器,但这些方法不能扩展到二维设置。因此,我们首先将问题转换为离散时间的马尔可夫决策过程,然后应用强化学习,使用双深度Q学习找到高性能的解决方案。我们使用一个简单的二元成本函数来直接捕获期望的目标,并且我们通过结合事后经验重放来克服这些奖励稀疏性的挑战。为了提高学习效率,我们还利用了重播缓冲区的优先采样。我们通过几个仿真证明了我们的方法,在1-D设置中显示出与现有最优控制器相似的性能,并探索了重播缓冲和优先采样在2-D设置中的效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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