A Visualization System for Animating Vertebrate Animal Models

Lieu-Hen Chen, Yu-Sheng Chen, E. Sato-Shimokawara, Y. Takama, Toru Yamaguchi
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Abstract

As computer graphics continue to progress, there is an increasingly large number of 3D models available on the internet. However, most of these models are static, with a rigid shape and fixed pose. Only a few models can be animated with restricted motion, which is generally produced by professional animators, or by using expensive motion capture equipment. Novice users generally have great difficulty trying to animate an arbitrarily static model without any motion data. In this paper, we propose an integrated animation system which aims to animate bipedal or quadrupedal 3D models. To achieve this, we began by developing a video-based motion database with several animal groups of biological classification. Each group consists of close genera and families which have similar features. In addition, for each group, there is an articulated standard skeleton with pre-designed cyclic motion patterns. Through a hierarchical graphical interface, users can select different motion pattern candidates from a biologically classified tree structure. The selected motion pattern is then applied to this model to automatically synthesize realistic bipedal or quadrupedal motion.
脊椎动物模型动画可视化系统
随着计算机图形学的不断进步,互联网上出现了越来越多的3D模型。然而,这些模型大多是静态的,具有刚性的形状和固定的姿势。只有少数模型可以用受限的动作进行动画,这通常是由专业动画师制作的,或者使用昂贵的动作捕捉设备。新手通常很难在没有任何运动数据的情况下创建任意静态模型的动画。在本文中,我们提出了一个集成的动画系统,旨在动画两足或四足的三维模型。为了实现这一目标,我们首先开发了一个基于视频的运动数据库,其中包含几个动物群体的生物分类。每一群都由具有相似特征的相近的属和科组成。此外,对于每一组,有一个铰接的标准骨架与预先设计的循环运动模式。通过分层图形界面,用户可以从生物分类树结构中选择不同的运动模式候选。然后将选择的运动模式应用到该模型中,自动合成真实的两足或四足运动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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