Emotion representation for online gaming

A. Raouzaiou, K. Karpouzis, S. Kollias
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引用次数: 5

Abstract

The ability to simulate lifelike interactive characters has many applications in the gaming industry. Human faces may act as visual interfaces that help users feel at home when interacting with a computer because they are accepted as the most expressive means for communicating and recognizing emotions. Thus, a lifelike human face can enhance interactive applications by providing straightforward feedback to and from the users and stimulating emotional responses from them. Thus, the gaming and entertainment industries can benefit from employing believable, expressive characters since such features significantly enhance the atmosphere of a virtual world and communicate messages far more vividly than any textual or speech information. In this paper, we present an abstract means of description of facial expressions, by utilizing concepts included in the MPEG-4 standard. Furthermore, we exploit these concepts to synthesize a wide variety of expressions using a reduced representation, suitable for networked and lightweight applications.
网络游戏的情感表达
模拟逼真的互动角色的能力在游戏行业中有许多应用。人脸可以作为视觉界面,帮助用户在与计算机交互时感到宾至如归,因为人脸被认为是沟通和识别情感的最具表现力的手段。因此,逼真的人脸可以通过向用户提供直接的反馈并激发他们的情感反应来增强交互式应用程序。因此,游戏和娱乐行业可以从使用可信的、富有表现力的角色中获益,因为这些特征显著增强了虚拟世界的氛围,并比任何文本或语音信息更生动地传达信息。本文利用MPEG-4标准中包含的概念,提出了一种抽象的面部表情描述方法。此外,我们利用这些概念使用简化的表示来合成各种各样的表达式,适用于网络和轻量级应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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