Homogeneity Based Background Subtraction for Robust Hand Pose Recognition : Focusing On the Digital Game Interface

Youngjoon Chai, DongHeon Jang, Taeyong Kim
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引用次数: 2

Abstract

This paper proposes a new game-control interface using hand poses captured from a digital camera. Extracting skin color from the background-subtracted image is generally used for segmenting hand region. But it suffers from change in illumination, shadows and skin- colored objects so that unwanted subsets reduce accuracy in hand pose recognition. To deal with these problems, first, subtracting skin colors from the background image must be done and second, it mustn 't get affected by changes in background. The paper describes an approach to using variance of homogeneity for skin color extraction. Homogeneity which represents contrast in a window is robust against change in illumination and can be used to effectively extract skin color rather than color or brightness based subtraction from background. The recognition of hand poses proceeds by computing fourier descriptor of extracted pixels. This approach to recognition can robustly identify hand poses comparing to the others. Experiments on real-time game demonstrate the robustness of the proposed method.
基于同质性的背景减法鲁棒手部姿势识别:以数字游戏界面为中心
本文提出了一种新的游戏控制界面,使用从数码相机捕获的手部姿势。从减背景图像中提取皮肤颜色通常用于手部区域分割。但它受到光照、阴影和皮肤颜色物体变化的影响,因此不需要的子集会降低手部姿势识别的准确性。为了解决这些问题,首先,必须从背景图像中减去肤色,其次,不能受背景变化的影响。本文介绍了一种利用均匀性方差进行肤色提取的方法。在窗口中表示对比度的均匀性对光照变化具有鲁棒性,可以有效地从背景中提取肤色,而不是基于颜色或亮度的减法。手姿识别是通过计算提取的像素的傅里叶描述子进行的。与其他方法相比,这种识别方法可以鲁棒地识别手部姿势。实时博弈实验证明了该方法的鲁棒性。
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