Exploring optimization strategies in board game Abalone for Alpha-Beta search

Athanasios Papadopoulos, Konstantinos Toumpas, Anthony C. Chrysopoulos, P. Mitkas
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引用次数: 12

Abstract

This paper discusses the design and implementation of a highly efficient MiniMax algorithm for the game Abalone. For perfect information games with relatively low branching factor for their decision tree (such as Chess, Checkers etc.) and a highly accurate evaluation function, Alpha-Beta search proved to be far more efficient than Monte Carlo Tree Search. In recent years many new techniques have been developed to improve the efficiency of the Alpha-Beta tree, applied to a variety of scientific fields. This paper explores several techniques for increasing the efficiency of Alpha-Beta Search on the board game of Abalone while introducing some new innovative techniques that proved to be very effective. The main idea behind them is the incorporation of probabilistic features to the otherwise deterministic Alpha-Beta search.
探索棋盘游戏《鲍鱼》的Alpha-Beta搜索优化策略
本文讨论了一种求解鲍鱼博弈的高效极大极小算法的设计与实现。对于决策树分支因子相对较低的完美信息游戏(如国际象棋、跳棋等)和高度精确的评估函数,Alpha-Beta搜索被证明比蒙特卡洛树搜索更有效。近年来,人们开发了许多新技术来提高α - β树的效率,并应用于各种科学领域。本文探讨了在鲍鱼棋盘游戏中提高Alpha-Beta搜索效率的几种技术,同时引入了一些被证明非常有效的创新技术。它们背后的主要思想是将概率特征结合到其他确定性的Alpha-Beta搜索中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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