3D reconstruction of non-rigid surfaces from realistic monocular video

M. Sepehrinour, S. Kasaei
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引用次数: 3

Abstract

A novel algorithm for recovering the 3D shape of deformable objects purely from realistic monocular video is presented in this paper. Unlike traditional non-rigid structure from motion (NRSfM) methods, which have been studied only on synthetic datasets and controlled lab environments that needs some prior constraints (such as manually segmented objects, limited rotations and occlusions, or full-length trajectories), the proposed method has been described and tested on realistic video sequences, which have been downloaded from some social networks (such as Facebook and Twitter). In order to apply NRSfM to the realistic video sequences, because of no-prior information about the scene and camera parameters, one should employ different methods that can handle a huge amount of unknown parameters (such as 3D shape and camera parameters) and deal with some other ambiguities such as incomplete segmentation and Tracking. In this paper, this goal is concerned by first proposing a novel method for completing the missing trajectories (as the most important challenge in realistic videos due to occlusions and lighting changes) and then applying a method that formulates the NRSfM as an energy minimization problem. The proposed method is evaluated on popular video segmentation datasets and its performance is compared to other available methods.
真实感单目视频中非刚性表面的三维重建
本文提出了一种从真实单目视频中恢复可变形物体三维形状的新算法。与传统的非刚性运动结构(NRSfM)方法不同,该方法仅在合成数据集和需要一些预先约束的受控实验室环境中进行了研究(例如手动分割的对象,有限的旋转和遮挡,或全长轨迹),所提出的方法已在现实视频序列上进行了描述和测试,这些视频序列已从一些社交网络(如Facebook和Twitter)下载。为了将NRSfM应用到真实的视频序列中,由于没有关于场景和摄像机参数的先验信息,我们应该采用不同的方法来处理大量的未知参数(如3D形状和摄像机参数),并处理一些其他的模糊性,如不完全分割和跟踪。在本文中,首先提出了一种新的方法来完成缺失的轨迹(由于遮挡和光照变化,这是现实视频中最重要的挑战),然后应用一种将NRSfM表述为能量最小化问题的方法来实现这一目标。在流行的视频分割数据集上对该方法进行了评估,并与其他可用方法进行了性能比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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