The Use of Analogies and the Design Brief Information: Impact on Creative Outcomes

G. Koronis, H. Casakin, Arlindo Silva, Jing Wen William Siew
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Abstract

This study is aimed at ways to assess and improve design students’ creative outcomes and assist educators in crafting design briefs for design studios. The procedure entails a controlled yet analytical experiment in a university setting intended to test the potential of using analogical thinking to enhance the Novelty and Usefulness of design solutions. The control group received a brief that contained stimuli in the form of typical examples without instructions to use analogies. A second group was provided with a brief including stimuli elicited by text representations in the form of word pairs, and instructions to use textual analogies. The last group received the same stimuli as the other groups above; however, with instructions to identify negative features before using textual analogies. One hundred and seven first-year undergraduate students took part in the study. The results demonstrated that design briefs with specific instructions to use textual-based analogies contributed to highly novel outcomes. However, when analogies were elicited by statements concerning negative issues of the design task, students were able to produce more useful outcomes. We suggest that textual-based analogies can be employed as a good in-class pedagogical tool for improving novice designers’ creative outcomes overall.
使用类比和设计简要信息:对创造性结果的影响
本研究旨在探讨如何评估和提高设计专业学生的创造性成果,并协助教育工作者为设计工作室制作设计简报。这个过程需要在大学环境中进行控制和分析实验,旨在测试使用类比思维来增强设计解决方案的新颖性和实用性的潜力。对照组收到一份包含典型例子形式刺激的简报,没有使用类比的说明。第二组被试被提供了一个简短的内容,包括由单词对形式的文本表征引起的刺激,以及使用文本类比的说明。最后一组接受的刺激与上述其他组相同;然而,在使用文本类比之前,要先识别负面特征。107名一年级本科生参加了这项研究。结果表明,带有特定说明的设计简报使用基于文本的类比有助于产生高度新颖的结果。然而,当类比是由关于设计任务的消极问题的陈述引出时,学生能够产生更多有用的结果。我们建议,基于文本的类比可以作为一种很好的课堂教学工具,用于提高新手设计师的整体创造性成果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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