Interactive Structure Editor for Scenario Prototyping Tool

Гульнара Фаритовна Сахибгареева, Влада Владимировна Кугуракова
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引用次数: 1

Abstract

The task of automating the routine work of computer game writers and narrative designers, set forth in earlier works, has been continued in the presented work. The issues of visualization of branching narrative structures of computer games are considered, the analysis of various approaches to visualization of the plot and other important components of a video game is performed, a technological stack is selected and specific solutions for storing in the form of a structured script, allowing the generation of continuing narrative branches and testing of the narrative prototyping stage using the automatically generated text novelette are given.
交互式结构编辑器场景原型工具
将电脑游戏作家和叙事设计师的日常工作自动化的任务,在之前的作品中已经提出,在本作品中得到了延续。本文考虑了电脑游戏分支叙事结构的可视化问题,分析了情节和视频游戏其他重要组成部分可视化的各种方法,选择了一种技术堆栈,并给出了以结构化脚本的形式存储的具体解决方案,允许生成连续的叙事分支,并使用自动生成的文本中篇小说测试叙事原型阶段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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