Couch: Investigating the Relationship between Aesthetics and Persuasion in a Mobile Application

Arda Aydin, A. Girouard
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引用次数: 2

Abstract

Aesthetics, specifically visual appeal, is an important aspect of user experience. It is included as a principle in frameworks such as Fogg's Functional Triad and the Persuasive Systems Design. Yet, literature that directly investigates the influence of aesthetics on persuasion is limited, especially in the context of mobile applications. To understand how aesthetics influences persuasion if it includes the concept of operant conditioning, we designed a mobile app called Couch, which aims to reduce sedentary behaviour. We devised a 2x2 between-subject experiment, creating four versions of the app with two levels of aesthetics and two levels of persuasion (with and without). Measuring persuasion through self-reports, we found that higher levels of persuasion had a significant impact in reducing sedentary behaviour over aesthetics. However, visual appeal had no significant effect on persuasion. We comment on the level of visual appeal of the app and discuss the implications for future work.
探究手机应用中美学与说服的关系
美学,特别是视觉吸引力,是用户体验的一个重要方面。它作为一个原则被包括在诸如福格的功能三元和说服系统设计等框架中。然而,直接调查美学对说服的影响的文献是有限的,特别是在移动应用程序的背景下。为了理解美学在包含操作性条件反射的情况下是如何影响说服的,我们设计了一个名为Couch的移动应用程序,旨在减少久坐不动的行为。我们设计了一个2x2的实验,创造了4个版本的应用,分别具有2个层次的美学和2个层次的说服力(有和没有)。通过自我报告来衡量说服力,我们发现高水平的说服力对减少久坐行为有显著的影响。然而,视觉吸引力对说服力没有显著影响。我们评论了应用程序的视觉吸引力水平,并讨论了对未来工作的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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