Communication Censoring in Decentralized Fictitious Play for the Target Assignment Problem

Sarper Aydın, Ceyhun Eksin
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引用次数: 2

Abstract

We consider a target assignment problem for a team of mobile autonomous agents. Agents utilize a wireless communication network subject to failures to determine which target each agent should cover. Being unaware of each others' locations and which targets they intend to cover, each agent has control over its mobility and communication in addition to which target they select. Given the setup, we propose a decentralized algorithm based on the distributed fictitious play algorithm in which agents reason about the selections to decide which target to select, whether to communicate or not, and where to move. Numerical experiments illustrate physical coverage of targets in finite time and the potential benefits of communication censoring.
分散虚拟游戏中目标分配问题的通信审查
我们考虑了一个移动自主代理团队的目标分配问题。代理利用可能出现故障的无线通信网络来确定每个代理应该覆盖哪个目标。由于不知道彼此的位置和他们打算覆盖的目标,除了他们选择的目标之外,每个代理还可以控制其机动性和通信。在这种情况下,我们提出了一种基于分布式虚拟游戏算法的去中心化算法,在这种算法中,智能体对选择进行推理,以决定选择哪个目标,是否进行通信,以及移动到哪里。数值实验说明了在有限时间内对目标的物理覆盖和通信审查的潜在好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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