{"title":"Causing chaos: physics and destruction in Unreal Engine","authors":"Michael Lentine, Jim Van Allen, Matthias Worch","doi":"10.1145/3306305.3332365","DOIUrl":null,"url":null,"abstract":"New high performance physics and destruction system running in Epic Game's Unreal Engine. Features include new fracture and cutting tools in the engine, dynamic strain evaluation, interactive caching, fields and Niagara support.","PeriodicalId":137562,"journal":{"name":"ACM SIGGRAPH 2019 Real-Time Live!","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2019 Real-Time Live!","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3306305.3332365","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
New high performance physics and destruction system running in Epic Game's Unreal Engine. Features include new fracture and cutting tools in the engine, dynamic strain evaluation, interactive caching, fields and Niagara support.