Aplikasi 3D Mapping Menggunakan Virtual Reality (Studi Kasus Museum Sang Nila Utama)

Yoyon Efendi, J. Junaidi
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引用次数: 2

Abstract

Museum Sang Nila Utama is a cultural museum which has 3,819 collections covering geology, biology, ethnography, archeology, historica, numism, philology, ceramics, art and technologics. This museum as one of the cultural center and tourism of Riau Malay. Visitors are usually from schools and local tourists. Current museum visits are declining, leading to a lack of museum services and yet no creative strategies to improve it. Plus the thought that the museum is ancient, boring and unkempt. To handle the problem, it needs promotion media in the form of creative media based on technology. Besides, there is still a lack of promotion media in the introduction of museum cultural objects. One of the needs of interactive media applications and technology-based promotions. Applications as a Mobile-based promotional media with Virtual Reality 3D objects tailored to the museum with various collections. This application uses research methods during the modeling process, VR, Mobile and users. This application is modeled using Blender and then processed its VR using Unity Engine. By making the Museum as one of tourist destination and culture of Riau Riau will bring many regional and foreign tourists. It is also to promote the calendar of Riau Province with the tagline "Riau Menyapa Dunia". With various destinations with various bases ranging from culture, history, religion and culinary typical of Riau
使用虚拟现实进行三维地图应用(主要博物馆案例研究)
桑尼拉乌塔玛博物馆是一座文化博物馆,拥有3819件藏品,涵盖地质学、生物学、人种学、考古学、历史学、钱币学、文物学、陶瓷、艺术和技术。这座博物馆是廖内马来文化和旅游中心之一。游客通常来自学校和当地游客。目前的博物馆参观人数正在下降,导致博物馆服务缺乏,但没有创造性的策略来改善它。再加上这个博物馆又老又无聊又不整洁。要解决这一问题,需要以技术为基础的创意媒体形式的宣传媒体。此外,博物馆文物的介绍还缺乏推广媒介。其中需要互动媒体的应用和基于技术的推广。应用程序作为一种基于移动的宣传媒体,具有虚拟现实3D对象,适合博物馆的各种收藏。该应用程序在建模过程中使用了研究方法,VR,移动和用户。此应用程序使用Blender建模,然后使用Unity引擎处理其VR。通过将博物馆作为廖内省的旅游目的地和文化之一,廖内省将带来许多地区和外国游客。它还以“廖内省日历”为标语推广廖内省日历。有各种各样的目的地,从文化、历史、宗教和廖内典型的烹饪等方面都有不同的基础
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