Exploration of Programming Thinking Teaching Based on Game Development—Taking “Scratch” as an Example

Huansong Yang, N. Zhang, Zhuo-quan Wang
{"title":"Exploration of Programming Thinking Teaching Based on Game Development—Taking “Scratch” as an Example","authors":"Huansong Yang, N. Zhang, Zhuo-quan Wang","doi":"10.2991/assehr.k.191221.046","DOIUrl":null,"url":null,"abstract":"In the current environment, in order to improve students' information discipline literacy, this paper starts with the programming thinking of cultivating information discipline, and explores the main methods and strategies of programming based on game development from theoretical research and practical application. Practice results show that students can improve their self-learning ability through self-learning; the improvement of programming thinking can be used to solve other problems; students' ability in all aspects has been improved. The following strategies are proposed for the existing problems of programming courses: simplifying the course content, lowering the learning threshold; graphical programming, implementing mouse programming; community resource sharing, reducing the difficulty of access. The innovative content of this paper is to design and discuss the course of students' programming thinking based on game development in theory, and to provide reference for other educators. At the practical level, the game-based teaching method is different from the traditional information technology teaching method, which can better stimulate students' interest in the further learning programming language in the future, and provide teaching reference for higher-level learning programming teaching. Keywords— Game; Student; Programming Thinking; Scratch","PeriodicalId":143493,"journal":{"name":"Proceedings of the 2019 3rd International Conference on Education, Economics and Management Research (ICEEMR 2019)","volume":"64 4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2019 3rd International Conference on Education, Economics and Management Research (ICEEMR 2019)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2991/assehr.k.191221.046","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

In the current environment, in order to improve students' information discipline literacy, this paper starts with the programming thinking of cultivating information discipline, and explores the main methods and strategies of programming based on game development from theoretical research and practical application. Practice results show that students can improve their self-learning ability through self-learning; the improvement of programming thinking can be used to solve other problems; students' ability in all aspects has been improved. The following strategies are proposed for the existing problems of programming courses: simplifying the course content, lowering the learning threshold; graphical programming, implementing mouse programming; community resource sharing, reducing the difficulty of access. The innovative content of this paper is to design and discuss the course of students' programming thinking based on game development in theory, and to provide reference for other educators. At the practical level, the game-based teaching method is different from the traditional information technology teaching method, which can better stimulate students' interest in the further learning programming language in the future, and provide teaching reference for higher-level learning programming teaching. Keywords— Game; Student; Programming Thinking; Scratch
基于游戏开发的编程思维教学探索——以《Scratch》为例
在当前环境下,为了提高学生的信息学科素养,本文从培养信息学科的编程思维入手,从理论研究和实际应用两方面探讨了基于游戏开发的编程的主要方法和策略。实践结果表明,学生通过自主学习可以提高自主学习能力;编程思维的提高可以用来解决其他问题;学生的各方面能力都得到了提高。针对编程课程存在的问题,提出了以下策略:简化课程内容,降低学习门槛;图形化编程,实现鼠标编程;社区资源共享,降低获取难度。本文的创新内容在于从理论上设计和探讨基于游戏开发的学生编程思维课程,为其他教育工作者提供参考。在实践层面,基于游戏的教学方法不同于传统的信息技术教学方法,能够更好地激发学生未来进一步学习编程语言的兴趣,为更高层次的学习编程教学提供教学参考。关键词-游戏;学生;编程思想;刮伤
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信