The effect of avatar model in stepping off a ledge in an immersive virtual environment

Bobby Bodenheimer, Qiang Fu
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引用次数: 18

Abstract

Animated digital self-representations of the user in an immersive virtual environment, a self-avatar, have been shown to aid in perceptual judgments in the virtual environment and to provide critical information for people deciding what actions they can and cannot take. In this paper we explore whether the form of the self-avatar is important in providing this information. In particular, we vary the form of a self-avatar between having no self-avatar, a simple line-based skeleton avatar, or a full-body, gender-matched self-avatar and examine whether the form of the self-avatar affects peoples judgments in whether they could or could not step off of a virtual ledge. Our results replicate prior work that shows that having a self-avatar provides critical information for this judgment, but finds no difference in the form of the self-avatar having an effect on the judgment.
身临其境的虚拟环境中,虚拟角色模型在走下平台时的效果
用户在沉浸式虚拟环境中的动画数字自我表现,即自我化身,已被证明有助于虚拟环境中的感性判断,并为人们决定他们能采取什么行动和不能采取什么行动提供关键信息。在本文中,我们探讨了自我化身的形式在提供这些信息方面是否重要。特别是,我们将自我化身的形式分为没有自我化身、简单的基于线条的骨架化身和全身、性别匹配的自我化身,并研究自我化身的形式是否会影响人们对是否能够离开虚拟平台的判断。我们的研究结果重复了先前的研究结果,即拥有一个自我化身为这种判断提供了关键信息,但发现自我化身的形式对判断没有影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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