Design of Knowledge-Based Opening Database for MiniShogi

Kuang-Yu Wu, Jr-Chang Chen, Shi-Jim Yen, Shun-chin Hsu
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Abstract

With the rapid advancement of hardware efficiency in recent years, computation power has significantly improved, increasing the speed and depths of the game tree search in computer chess programs. However, to satisfy the need of increasing search depth, the investment in hardware is no longer personally affordable. Thus, another method must be found in addition to improving the efficiency of hardware and heuristic algorithms. In this paper, knowledge-based technologies are applied to design a database for the opening phase of MiniShogi. By analyzing game records and ranking the moves in advance, the program can increase search depths and reduce search time spent in the opening phase.
基于知识的minihogi开放数据库设计
近年来随着硬件效率的快速提高,计算能力有了显著提高,提高了计算机象棋程序中博弈树搜索的速度和深度。然而,为了满足不断增加的搜索深度的需求,在硬件上的投资已经不是个人能够承受的了。因此,除了提高硬件和启发式算法的效率外,还必须找到另一种方法。本文采用基于知识的技术,设计了《迷你地图》开放阶段的数据库。通过分析比赛记录和提前对走法进行排序,该程序可以增加搜索深度,减少在开局阶段花费的搜索时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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