The Evolution of Multi-Layer Neural Networks for the Control of Xpilot Agents

M. Parker, G. Parker
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引用次数: 20

Abstract

Learning controllers for the space combat game Xpilot is a difficult problem. Using evolutionary computation to evolve the weights for a neural network could create an effective/adaptive controller that does not require extensive programmer input. Previous attempts have been successful in that the controlled agents were transformed from aimless wanderers into interactive agents, but these methods have not resulted in controllers that are competitive with those learned using other methods. In this paper, we present a neural network learning method that uses a genetic algorithm to select the network inputs and node thresholds, along with connection weights, to evolve competitive Xpilot agents
多层神经网络在Xpilot agent控制中的演化
学习太空战斗游戏《Xpilot》的控制器是一个难题。使用进化计算来进化神经网络的权重可以创建一个有效的/自适应控制器,而不需要大量的程序员输入。以前的尝试已经成功地将被控制的代理从漫无目的的漫游者转变为交互式代理,但这些方法并没有产生与使用其他方法学习的控制器竞争的控制器。在本文中,我们提出了一种神经网络学习方法,该方法使用遗传算法来选择网络输入和节点阈值,以及连接权重,以进化竞争的Xpilot代理
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