A theory of game mechanic signaling for interface design

P. Dugas, I. Dolgov, Elizabeth M. Bonsignore
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引用次数: 2

Abstract

We introduce a theory of how game mechanics are signaled through interfaces. Game mechanics may be signaled through player-perceived affordances, player-interpreted signifiers, avatar-perceived affordances, avatar-interpreted signifiers, arbitrary signifiers, or metagame signifiers, and may be obscured with hidden affordances and false signifiers. Each has implications for immersion, narrative coherence, and player frustration. Designers can use game mechanic signaling to understand how a player will perceive action opportunities in play, suggesting alternate designs to support or inhibit discovery and game mechanic engagement.
面向界面设计的游戏机制信号理论
我们将介绍游戏机制如何通过界面传递信号的理论。游戏机制可以通过玩家感知的启示、玩家解释的能指、角色感知的启示、角色解释的能指、任意能指或元游戏能指来传达,并且可能被隐藏的启示和虚假的能指所掩盖。每一个都与沉浸感、叙事连贯性和玩家挫败感有关。设计师可以使用游戏机制信号来理解玩家如何感知游戏中的行动机会,并提出支持或抑制发现和游戏机制粘性的替代设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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