Symbolic Execution Game Semantics

Yu-Yang Lin, N. Tzevelekos
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引用次数: 3

Abstract

We present a framework for symbolically executing and model checking higher-order programs with external (open) methods. We focus on the client-library paradigm and in particular we aim to check libraries with respect to any definable client. We combine traditional symbolic execution techniques with operational game semantics to build a symbolic execution semantics that captures arbitrary external behaviour. We prove the symbolic semantics to be sound and complete. This yields a bounded technique by imposing bounds on the depth of recursion and callbacks. We provide an implementation of our technique in the K framework and showcase its performance on a custom benchmark based on higher-order coding errors such as reentrancy bugs.
符号执行博弈语义
我们提出了一个用外部(开放)方法符号化执行和模型检查高阶程序的框架。我们关注的是客户端-库范式,特别是针对任何可定义的客户端来检查库。我们将传统的符号执行技术与操作游戏语义结合起来,构建一个符号执行语义来捕获任意的外部行为。我们证明了符号语义是健全的和完备的。通过对递归和回调的深度施加限制,这产生了一种有界技术。我们在K框架中提供了我们的技术的实现,并在基于高阶编码错误(如重入错误)的自定义基准上展示了它的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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