Andréia R. Pereira, K. Vega, A. Raposo, H. Fuks, V. David, Denise Filippo
{"title":"Immersive Collaborative Storytelling: Time2Play in Second Life","authors":"Andréia R. Pereira, K. Vega, A. Raposo, H. Fuks, V. David, Denise Filippo","doi":"10.1109/SBSC.2009.26","DOIUrl":null,"url":null,"abstract":"This paper presents a collaborative educational game, Time2Play, developed in the 3D virtual environment of Second Life, which enables the creation and enact stories collaboratively, contributing to a new form of expression between the different languages used in education. This game is designed to enable children aged 9 to 12 years to express their creativity and imagination to “create enacting” a story in groups. Thus, the Time2Play becomes a resource to be used in school activities whose purpose is to carry out collaborative projects in which participants are able to act in different roles as creator of the story, director, set designer, costume designer, actor, narrator and spectator. In this paper we present a case study that investigates how the 3 dimensions of collaboration - communication, coordination and cooperation - are performed by groups of children during play Time2Play.","PeriodicalId":395419,"journal":{"name":"2009 Simposio Brasileiro de Sistemas Colaborativos","volume":"113 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-10-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 Simposio Brasileiro de Sistemas Colaborativos","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SBSC.2009.26","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper presents a collaborative educational game, Time2Play, developed in the 3D virtual environment of Second Life, which enables the creation and enact stories collaboratively, contributing to a new form of expression between the different languages used in education. This game is designed to enable children aged 9 to 12 years to express their creativity and imagination to “create enacting” a story in groups. Thus, the Time2Play becomes a resource to be used in school activities whose purpose is to carry out collaborative projects in which participants are able to act in different roles as creator of the story, director, set designer, costume designer, actor, narrator and spectator. In this paper we present a case study that investigates how the 3 dimensions of collaboration - communication, coordination and cooperation - are performed by groups of children during play Time2Play.