Immersive Collaborative Storytelling: Time2Play in Second Life

Andréia R. Pereira, K. Vega, A. Raposo, H. Fuks, V. David, Denise Filippo
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Abstract

This paper presents a collaborative educational game, Time2Play, developed in the 3D virtual environment of Second Life, which enables the creation and enact stories collaboratively, contributing to a new form of expression between the different languages used in education. This game is designed to enable children aged 9 to 12 years to express their creativity and imagination to “create enacting” a story in groups. Thus, the Time2Play becomes a resource to be used in school activities whose purpose is to carry out collaborative projects in which participants are able to act in different roles as creator of the story, director, set designer, costume designer, actor, narrator and spectator. In this paper we present a case study that investigates how the 3 dimensions of collaboration - communication, coordination and cooperation - are performed by groups of children during play Time2Play.
沉浸式协作叙事:《第二人生》中的Time2Play
本文介绍了一个协作教育游戏,Time2Play,在第二人生的3D虚拟环境中开发的,它可以协同创作和制定故事,有助于在教育中使用的不同语言之间提供一种新的表达形式。此游戏旨在让9至12岁的儿童发挥他们的创造力和想像力,以小组形式“创作演绎”一个故事。因此,Time2Play成为学校活动中使用的资源,其目的是开展合作项目,参与者可以扮演不同的角色,如故事的创造者,导演,布景设计师,服装设计师,演员,叙述者和观众。在本文中,我们提出了一个案例研究,调查了合作的三个维度——沟通、协调和合作——是如何在玩Time2Play时由儿童群体进行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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