A brute-force algorithm for reconstructing a scene from two projections

O. Enqvist, Fangyuan Jiang, Fredrik Kahl
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引用次数: 16

Abstract

Is the real problem in finding the relative orientation of two viewpoints the correspondence problem? We argue that this is only one difficulty. Even with known correspondences, popular methods like the eight point algorithm and minimal solvers may break down due to planar scenes or small relative motions. In this paper, we derive a simple, brute-force algorithm which is both robust to outliers and has no such algorithmic degeneracies. Several cost functions are explored including maximizing the consensus set and robust norms like truncated least-squares. Our method is based on parameter search in a four-dimensional space using a new epipolar parametrization. In principle, we do an exhaustive search of parameter space, but the computations are very simple and easily parallelizable, resulting in an efficient method. Further speed-ups can be obtained by restricting the domain of possible motions to, for example, planar motions or small rotations. Experimental results are given for a variety of scenarios including scenes with a large portion of outliers. Further, we apply our algorithm to 3D motion segmentation where we outperform state-of-the-art on the well-known Hopkins-155 benchmark database.
一种从两个投影重建场景的蛮力算法
寻找两个视点的相对取向的真正问题是对应问题吗?我们认为这只是一个困难。即使有已知的对应关系,流行的方法,如8点算法和最小解算可能会因为平面场景或较小的相对运动而失效。在本文中,我们推导了一种简单的暴力算法,它对异常值具有鲁棒性,并且没有算法退化。探讨了几种成本函数,包括最大化共识集和截断最小二乘等鲁棒规范。我们的方法是基于在四维空间中使用一种新的极面参数化的参数搜索。原则上,我们对参数空间进行穷举搜索,但计算非常简单,易于并行化,因此是一种高效的方法。进一步的加速可以通过限制可能运动的域来获得,例如,平面运动或小旋转。给出了各种场景的实验结果,包括具有大量异常值的场景。此外,我们将我们的算法应用于3D运动分割,我们在著名的霍普金斯-155基准数据库上的表现优于最先进的技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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