yPBL methodology: A problem-based learning method applied to software engineering

E. Exposito
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引用次数: 9

Abstract

This paper proposes the yPBL learning methodology, based on the well-known PBL method and adapted to software engineering process by using the "y" methodology. The yPBL methodology is defined as a mapping between the roles and phases considered in PBL methodologies to the roles, iterations and phases considered in the "y" methodology. Moreover, the yPBL method includes different situations of active and passive learning roles not only for the students involved in a course but also for the instructors. Indeed, software engineering instructors face the same challenge of any software engineer and needs to continuously update their knowledge in software technologies. The yPBL method has been designed using the Unified Modeling Language (UML) and the various interactions points between the various process actors as well as the information to be exchanged during the synchronous and asynchronous learning process have been specified using this language. Finally, interesting preliminary results of the experience of using this methodology in the INSA of Toulouse are included in this paper.
yPBL方法论:一种应用于软件工程的基于问题的学习方法
本文在PBL学习方法的基础上提出了yPBL学习方法,并采用“y”形方法适应软件工程过程。yPBL方法被定义为PBL方法中考虑的角色和阶段到“y”方法中考虑的角色、迭代和阶段之间的映射。此外,yPBL方法不仅为参与课程的学生,也为教师提供了主动和被动学习角色的不同情境。实际上,软件工程讲师面临着与任何软件工程师相同的挑战,并且需要不断更新他们在软件技术方面的知识。使用统一建模语言(UML)设计了yPBL方法,并且使用该语言指定了各种过程参与者之间的各种交互点以及在同步和异步学习过程中要交换的信息。最后,本文还介绍了在图卢兹国家统计局中使用这种方法的一些有趣的初步结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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