Towards a Framework for Tangible Narratives

Daniel Harley, J. Chu, Jamie Kwan, Ali Mazalek
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引用次数: 36

Abstract

This paper presents a preliminary framework to inform the analysis and design of tangible narratives. Researchers and designers have been using tangible user interfaces (TUIs) for storytelling over the past two decades, but to date no comprehensive analysis of these systems exists. We argue that storytelling systems that use digitally-enhanced physical objects form a unique medium with identifiable narrative characteristics. Our framework isolates these characteristics and focuses on the user's perspective to identify commonalities between existing systems, as well as gaps that can be addressed by new systems. We find that the majority of systems in our sample require the user to perform exploratory actions from an external narrative position. We note that systems that cast the user in other interactive roles are rare but technologically feasible, suggesting that there are many underexplored possibilities for tangible storytelling.
走向有形叙事的框架
本文提出了一个初步的框架,为有形叙事的分析和设计提供信息。在过去的二十年里,研究人员和设计师一直在使用有形用户界面(TUIs)来讲述故事,但迄今为止还没有对这些系统进行全面的分析。我们认为,使用数字增强物理对象的讲故事系统形成了具有可识别叙事特征的独特媒介。我们的框架隔离了这些特征,并关注于用户的视角,以识别现有系统之间的共性,以及可以由新系统解决的差距。我们发现样本中的大多数系统都要求用户从外部叙述位置执行探索性行动。我们注意到,让用户扮演其他互动角色的系统很少,但在技术上是可行的,这表明在有形故事叙述方面还有许多未被充分探索的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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