Development of a Video Game Design program in the college of engineering

J. Ventura, J. Qualls, M. Ventura, Raymond McGinnis, Chad Baker, Breeana Nikaido
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引用次数: 1

Abstract

The global video game industry's revenues reached 7.2 billion in 2007 and over $65 billion in 2012 with projected growth over $80 billion by 2017. As new consoles, PC, and mobile devices penetrate more foreign markets, revenues derived from these devices and software will continue to increase. In a nationally representative sample of U.S. teens, 99% of boys and 94% of girls played video games. Over 45% of women play video games and 30% of people over the age of 50 play games on a regular basis. Overall, 72% of Americans play video games in the U.S. and the amount of time spent playing games continues to increase, as do foreign markets. The increased market capitalization of the industry increases demand of qualified applicants. Other industries leveraging similar technology are beginning to grow and have topped over $10 billion in revenue in 2014. Students with expertise in game and related technology will have an advantage in these new job opportunities. Christian Brothers University (CBU) seeks to fill this need by the creation of a Bachelor of Science in Engineering Management (BSEM - Information Management) in Video Game Design. This degree will give students the skills needed to pursue a career within the game industry and others while developing engineering skills.
工程学院电子游戏设计课程的开发
2007年,全球电子游戏产业的收益达到72亿美元,2012年超过650亿美元,预计到2017年将增长超过800亿美元。随着新的主机、PC和移动设备进入更多国外市场,来自这些设备和软件的收益将继续增长。在美国青少年的全国代表性样本中,99%的男孩和94%的女孩玩电子游戏。超过45%的女性玩电子游戏,30%的50岁以上的人经常玩游戏。总体而言,72%的美国人在美国玩电子游戏,玩游戏的时间持续增加,国外市场也是如此。该行业市值的增加增加了对合格申请人的需求。其他利用类似技术的行业也开始增长,2014年的收入已超过100亿美元。具有游戏和相关技术专业知识的学生将在这些新的工作机会中占有优势。基督教兄弟大学(CBU)试图通过创建电子游戏设计工程管理理学学士学位(BSEM -信息管理)来满足这一需求。该学位将为学生提供在开发工程技能的同时追求游戏行业和其他行业职业所需的技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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