A sketch-based interface to script comics reading

J. Raulet, V. Boyer
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引用次数: 1

Abstract

The advent of smartphones and the emergence of tablet personal computers have led to modify the contents delivery device. Touchscreen devices and their end-user accessibility (user interface, add/remove applications, system upgrade) emphasize their popularity and are largely used to display media information contents (text, audio, still images,...) and multimedia (video games,...). Even if the screen resolutions are smaller than those of image acquisition systems, the user can have a global view of the image or the text and focus easily on a detail through the tactile user interface (zoom in/out). Remark that the book reading is structured and linear (from left to right and top to bottom for occidental reading for example), while the image viewing is non-linear and often structured (viewer can both focus on particular detail or have a global view and its viewing is almost unpredictible). For these cases, the scenarization of the book reading or image viewing is very simple (respectively one main predictible displacement or a free manipulation).
一个基于草图的界面脚本漫画阅读
智能手机的出现和平板电脑的出现导致了内容传送设备的改变。触摸屏设备及其终端用户可访问性(用户界面、添加/删除应用程序、系统升级)强调了它们的普及程度,并主要用于显示媒体信息内容(文本、音频、静态图像等)和多媒体(视频游戏等)。即使屏幕分辨率比图像采集系统小,用户也可以看到图像或文本的全局视图,并通过触觉用户界面(放大/缩小)轻松关注细节。请注意,阅读书籍是结构化和线性的(例如,西方阅读从左到右,从上到下),而观看图像是非线性的,通常是结构化的(观看者既可以专注于特定细节,也可以有全局视图,其观看几乎是不可预测的)。对于这些情况,书籍阅读或图像观看的场景化非常简单(分别是一个主要的可预测位移或自由操作)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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