Self-Organizing Maps for Intuitive Gesture-Based Geometric Modelling in Augmented Reality

B. Felbrich, Gwyllim Jahn, Cameron Newnham, A. Menges
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引用次数: 5

Abstract

Modelling three-dimensional virtual objects in the context of architectural, product and game design requires elaborate skill in handling the respective CAD software and is often tedious. We explore the potentials of Kohonen networks, also called self-organizing maps (SOM) as a concept for intuitive 3D modelling aided through mixed reality. We effectively provide a computational "clay" that can be pulled, pushed and shaped by picking and placing control objects with an augmented reality headset. Our approach benefits from combining state of the art CAD software with GPU computation and mixed reality hardware as well as the introduction of custom SOM network topologies and arbitrary data dimensionality. The approach is demonstrated in three case studies.
增强现实中基于直观手势的几何建模的自组织地图
在建筑、产品和游戏设计的背景下,对三维虚拟物体进行建模,需要在处理相应的CAD软件方面具有复杂的技能,而且往往是乏味的。我们探索Kohonen网络的潜力,也称为自组织地图(SOM),作为通过混合现实辅助的直观3D建模的概念。我们有效地提供了一个计算的“粘土”,可以通过选择和放置增强现实耳机的控制对象来拉动,推动和塑造。我们的方法得益于将最先进的CAD软件与GPU计算和混合现实硬件相结合,以及引入自定义SOM网络拓扑和任意数据维度。该方法在三个案例研究中得到了验证。
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