Irregular sampling for X-ray imaging simulation

Michael Kröger, M. Rosenbaum, W. Sauer-Greff, R. Urbansky, M. Lorang, M. Siegrist
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引用次数: 2

Abstract

The simulation of X-ray images can be computed efficiently using raytracing, a technique well established in 3D computer graphics and rendering. Since raytracing is a discrete technique it is prone to aliasing artefacts. However, irregular sampling is able to mitigate this problem. In this paper the influence of the probability density function of the sampling process on the reconstructed spectral density is described. It is demonstrated that irregular sampling can be used in X-ray imaging simulation to reduce the impact of aliasing.
用于x射线成像模拟的不规则采样
射线追踪技术是一种在三维计算机图形学和渲染中成熟的技术,可以有效地计算x射线图像的模拟。由于光线追踪是一种离散技术,它很容易产生混叠。然而,不规则采样可以缓解这个问题。本文描述了采样过程的概率密度函数对重构谱密度的影响。结果表明,在x射线成像模拟中,不规则采样可以减少混叠的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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