A comparative analysis and improvement of MaxSAT encodings for coalition structure generation under MC-nets

Xiaojuan Liao, M. Koshimura
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Abstract

Coalition structure generation (CSG) is one of the main research issues in the use of coalitional games in multiagent systems and weighted partial MaxSAT (WPM) encodings, i.e. rule relation-based WPM (RWPM) and agent relation-based WPM (AWPM), which are efficient for solving the CSG problem. Existing studies show that AWPM surpasses RWPM since it achieves more compact encoding; it generates fewer variables and clauses than RWPM. However, in this paper, we focus on a special case in which the two encodings generate identical numbers of variables and clauses. Experiments show that RWPM surprisingly has a dominant advantage over AWPM, which aroused our interest. We exploit the deep-rooted reason and find that it is the redundancy when encoding transitive laws in RWPM that leads to this situation. Finally, we remove redundant clauses for transitive laws in RWPM and develop an improved RWPM with refined transitive laws to solve the CSG problem. Experiments demonstrate that refined encoding is more compact and efficient than previous WPM encodings.
MC-nets下联盟结构生成MaxSAT编码的比较分析与改进
联盟结构生成(Coalition structure generation, CSG)是多智能体系统中联盟博弈应用的主要研究问题之一,基于规则关系的WPM (RWPM)和基于智能体关系的WPM (AWPM)是解决联盟博弈问题的有效方法。现有研究表明,AWPM优于RWPM,因为它实现了更紧凑的编码;它比RWPM生成更少的变量和子句。然而,在本文中,我们关注的是一种特殊情况,在这种情况下,两种编码产生相同数量的变量和子句。实验表明,RWPM比AWPM具有惊人的优势,这引起了我们的兴趣。我们挖掘了深层原因,发现是在RWPM中传递律编码时的冗余导致了这种情况。最后,我们去掉了水工管理中传递律的冗余条款,提出了一种改进的水工管理,改进了传递律,以解决CSG问题。实验表明,改进后的编码比以前的WPM编码更加紧凑和高效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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