Perspective projection through parallel projected slabs for virtual endoscopy

A. Vilanova, E. Gröller, R. Wegenkittl, A. König
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引用次数: 11

Abstract

Virtual endoscopy is a promising medical application for volume rendering techniques where perspective projection is mandatory. Most of the acceleration techniques for direct volume rendering make use of parallel projection. This is also the case of the current generation of VolumePro systems, which achieve real-time frame rates but unfortunately just provide parallel projection. In this paper, an algorithm to approximate perspective volume rendering using parallel projected slabs is presented. The introduced error due to the approximation is investigated. Based on the error estimation, an improvement to the basic algorithm is presented. The improvement increases the frame rate keeping the global maximal error bounded. The usability of the algorithm is shown through the virtual endoscopic investigation of various types of medical data sets.
通过平行投影板进行虚拟内窥镜透视投影
虚拟内窥镜是一种很有前途的医学应用体绘制技术,其中透视投影是强制性的。大多数直接体绘制的加速技术都使用平行投影。这也是当前一代VolumePro系统的情况,它实现实时帧率,但不幸的是只提供并行投影。本文提出了一种利用平行投影板近似透视体绘制的算法。研究了由于逼近而引入的误差。在误差估计的基础上,对基本算法进行了改进。改进提高了帧率,保持了全局最大误差的限制。通过对各种类型医疗数据集的虚拟内窥镜调查显示了该算法的可用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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