Pengembangan Mobile Learning PINTHIR Berbasis Android sebagai Sumber Belajar dan Sarana Mengerjakan Soal Trigonometri SMA

Andrean Widyatama, F. Pratama
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引用次数: 5

Abstract

AbstrakSeiring perkembangan zaman dan teknologi, media pembelajaran mengalami perkembangan yang pesat terutama media pembelajaran berbasis teknologi, yaitu smartphone. Namun sangat disayangkan bahwa penggunaan smartphone di Indonesia, didominasi oleh kegiatan komunikasi dan hiburan daripada kegiatan belajar. Masalah yang ditemukan ini, memotivasi sebuah penelitian pengembangan tentang aplikasi Mobile Learning yang dibuat dengan Android Studio sebagai sumber belajar dan sarana mengerjakan soal trigonometri SMA. Tujuan penelitian yaitu mengembangkan Mobile Learning yang valid, praktis dan efektif. Penelitian ini merupakan penelitian pengembangan menggunakan model ADDIE. Subjek penelitian yakni peserta didik kelas XI MIPA 2 dan 3 Semester 2 Tahun Ajar 2020/2021 SMA Kristen Satya Wacana sejumlah 10 peserta didik. Hasil validasi membuktikan bahwa Mobile Learning yang dikembangkan valid serta praktis. Hasil uji coba membuktikan bahwa aplikasi Mobile Learning dikategorikan layak dipakai dalam pembelajaran. Hasil pretest serta posttest juga menunjukkan bahwa Mobile Learning efektif meningkatkan hasil belajar, kemudian efektif menjadi sarana belajar serta mengerjakan soal matematika.  The Development of Android-based PINTHIR Mobile Learning as a Learning Source and Media for Solving Trigonometry Problem in High School  AbstractAlong with the times and technology, learning media has experienced rapid development, especially technology-based learning media, namely smartphones. However, it is unfortunate that the use of smartphones in Indonesia is dominated by communication and entertainment activities rather than learning activities. This problem found motivates development research on the Mobile Learning application made with Android Studio as a learning resource and a means of working on high school trigonometry problems. The research objective is to develop valid, practical, and effective Mobile Learning. This research is development research using the ADDIE model. The research subjects were 10 students of class XI MIPA 2 and 3 Semester 2 of the 2020/2021 Satya Wacana Christian High School. The validation results prove that the developed Mobile Learning is valid and practical. The trial results prove that the Mobile Learning application is categorized as suitable for use in learning. The results of the pretest and posttest also show that Mobile Learning is effective in improving learning outcomes, as well as being an effective means of learning and working on trigonometry questions. 
基于Android的移动学习开发作为学习和解决高中三角问题的工具
随着时代和技术的发展,学习媒体经历了迅速的发展,尤其是以技术为基础的学习媒体智能手机。然而,遗憾的是,智能手机在印尼的使用是由交流和娱乐活动主导的,而不是学习活动。这个发现的问题,激发了一项关于移动学习应用的开发研究,该应用是Android Studio作为学习和解决高中三角问题的工具。这项研究的目的是开发一种有效、实用和有效的移动学习。这项研究是使用ADDIE模型进行的开发开发。验证结果证明,开发的移动学习是有效的和实用的。测试结果证明,移动学习应用被认为是适合学习的。预先测试和转发测试的结果还表明,移动学习有效地增加了学习成果,然后有效地成为学习和解决数学问题的工具。《仙女座移动学习》的发展,就像高中解技术和技术的三角学习工具一样,学习媒体已经经历了快速发展,特别是基于智能手机的技术。不幸的是,印尼的智能手机的使用远远超过了学习活动。这是Android Studio在手机学习应用上提出的动机发展研究,这是一个学习资源,意味着高中三角问题的工作。目标研究是有效的、实际的和有效的移动学习。这项研究就是发展研究采用了艾迪的模型。研究对象是20/20 - 2021年萨提亚基督教高中第二学期的10门课和3门课。开发移动学习的验证是有效和实际的。试验结果证明,手机学习应用的应用被认为对学习有用。前和后测试的结果还表明,移动学习是对发展的影响,就像从三角问题中学习和工作一样。
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