Nicole E M Vickery, Nicoletta Tancred, Peta Wyeth, Daniel M. Johnson
{"title":"Directing narrative in gameplay: player interaction in shaping narrative in the witcher 3","authors":"Nicole E M Vickery, Nicoletta Tancred, Peta Wyeth, Daniel M. Johnson","doi":"10.1145/3292147.3292201","DOIUrl":null,"url":null,"abstract":"The overall aim of this research was to explore how players interact with narrative in videogames. This paper reports on results from a diary study over a two-week period while playing one narrative-drive game. An analysis of participants' diary entries suggests that those who engaged in directing narrative activities in The Witcher 3 described their interactions in three key ways: passive interaction, active interaction, and dialogue choices. These results demonstrate the combined narrative structures (linear and branching) in The Witcher 3. The identified interactions also represent the narrative as a gameplay element given how players describe interacting with story element even when completing other activities.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"31 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3292147.3292201","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The overall aim of this research was to explore how players interact with narrative in videogames. This paper reports on results from a diary study over a two-week period while playing one narrative-drive game. An analysis of participants' diary entries suggests that those who engaged in directing narrative activities in The Witcher 3 described their interactions in three key ways: passive interaction, active interaction, and dialogue choices. These results demonstrate the combined narrative structures (linear and branching) in The Witcher 3. The identified interactions also represent the narrative as a gameplay element given how players describe interacting with story element even when completing other activities.