Collision detection for articulated deformable characters

Nadine Abu Rumman, M. Schaerf, D. Bechmann
{"title":"Collision detection for articulated deformable characters","authors":"Nadine Abu Rumman, M. Schaerf, D. Bechmann","doi":"10.1145/2822013.2822034","DOIUrl":null,"url":null,"abstract":"In this paper, we present an efficient method for detecting collisions and self-collisions on articulated models deformed by Position Based Skinning. Position Based Skinning is a real-time skinning method, which produces believable skin deformations, and avoids artifacts such as the well-known \"candy-wrapper\" effect and joint-bulging. The proposed method employs spatial hashing with a uniform grid to detect collisions and self collisions. All the mesh primitives are mapped to a hash table, where only primitives mapped to the same hash index indicate a possible collision and need to be tested for intersections. Being based on spatial hashing, our method requires neither expensive set-up nor complex data structures and is hence suitable for articulated characters with deformable soft tissues. We exploit the skeletal nature of the deformation to only update the hash table when required. The resulting algorithm is simple to implement and fast enough for real-time applications. We demonstrate the efficiency of our method on various animation examples. A quantitative experiment is also presented to evaluate our method.","PeriodicalId":222258,"journal":{"name":"Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-11-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2822013.2822034","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8

Abstract

In this paper, we present an efficient method for detecting collisions and self-collisions on articulated models deformed by Position Based Skinning. Position Based Skinning is a real-time skinning method, which produces believable skin deformations, and avoids artifacts such as the well-known "candy-wrapper" effect and joint-bulging. The proposed method employs spatial hashing with a uniform grid to detect collisions and self collisions. All the mesh primitives are mapped to a hash table, where only primitives mapped to the same hash index indicate a possible collision and need to be tested for intersections. Being based on spatial hashing, our method requires neither expensive set-up nor complex data structures and is hence suitable for articulated characters with deformable soft tissues. We exploit the skeletal nature of the deformation to only update the hash table when required. The resulting algorithm is simple to implement and fast enough for real-time applications. We demonstrate the efficiency of our method on various animation examples. A quantitative experiment is also presented to evaluate our method.
碰撞检测铰接变形字符
本文提出了一种基于位置蒙皮的关节模型碰撞和自碰撞检测方法。基于位置的蒙皮是一种实时蒙皮方法,可以产生可信的蒙皮变形,避免了众所周知的“糖果包装”效应和关节膨胀等伪影。该方法采用统一网格的空间哈希来检测碰撞和自碰撞。所有的网格原语都映射到一个哈希表,其中只有映射到相同哈希索引的原语表明可能发生碰撞,需要测试交集。基于空间哈希,我们的方法既不需要昂贵的设置,也不需要复杂的数据结构,因此适合具有可变形软组织的铰接字符。我们利用变形的骨架特性,只在需要时更新哈希表。所得到的算法易于实现,并且对于实时应用程序来说速度足够快。我们在各种动画示例上演示了我们的方法的有效性。定量实验也对我们的方法进行了验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信