User-Centered Multimodal Interaction Graph for Design Reviews

M. Witzel, G. Conti, R. Amicis
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引用次数: 1

Abstract

This work presents a novel approach to author multimodal interaction dialogue of a VR system according to each users specific preferences. We will show how modalities can be bound together via a bidirectional graph in an authoring tool to allow the specification of application-specific domain commands without hardwiring them to the application. As a result we provide a persistent definition of the used modalities outside the application. This is done through the adoption of a so-called ";interaction graph"; whose nodes and edges represent the dialogue of the user with the system. The application then identifies interaction patterns by matching the path within the graph that represents the actions the user wants to perform within the application.
设计评审的以用户为中心的多模态交互图
这项工作提出了一种新颖的方法来根据每个用户的特定偏好编写VR系统的多模态交互对话。我们将展示如何通过创作工具中的双向图将模式绑定在一起,以允许指定特定于应用程序的域命令,而无需将它们硬连接到应用程序。因此,我们在应用程序外部提供了所使用模式的持久定义。这是通过采用所谓的“交互图”来实现的。其节点和边表示用户与系统的对话。然后,应用程序通过匹配表示用户希望在应用程序中执行的操作的图中的路径来识别交互模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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