Towards Interactive Generation of "Ground-truth" in Background Subtraction from Partially Labeled Examples

E. Grossmann, A. Kale, C. Jaynes
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引用次数: 7

Abstract

Ground truth segmentation of foreground and background is important for performance evaluation of existing techniques and can guide principled development of video analysis algorithms. Unfortunately, generating ground truth data is a cumbersome and incurs a high cost in human labor. In this paper, we propose an interactive method to produce foreground/background segmentation of video sequences captured by a stationary camera, that requires comparatively little human labor, while still producing high quality results. Given a sequence, the user indicates, with a few clicks in a GUI, a few rectangular regions that contain only foreground or background pixels. Adaboost then builds a classifier that combines the output of a set of weak classifiers. The resulting classifier is run on the remainder of the sequence. Based on the results and the accuracy requirements, the user can then select more example regions for training. This cycle of hand-labeling, training and automatic classification steps leads to a high-quality segmentation with little effort. Our experiments show promising results, raise new issues and provide some insight on possible improvements.
部分标记例子背景减法中“基础真理”的交互生成
前景和背景的真值分割对现有技术的性能评价具有重要意义,可以指导视频分析算法的原则发展。不幸的是,生成地面真实数据是一项繁琐的工作,并且需要耗费大量人力。在本文中,我们提出了一种交互式方法来生成由固定摄像机捕获的视频序列的前景/背景分割,该方法需要相对较少的人力,同时仍然产生高质量的结果。给定一个序列,用户只需在GUI中单击几下,就可以指示几个仅包含前景或背景像素的矩形区域。然后Adaboost构建一个分类器,将一组弱分类器的输出结合起来。生成的分类器在序列的剩余部分上运行。根据结果和精度要求,用户可以选择更多的示例区域进行训练。这种手工标记、训练和自动分类步骤的循环导致了高质量的分割。我们的实验显示了有希望的结果,提出了新的问题,并为可能的改进提供了一些见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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