Architecture and Evaluation of Tele-Haptic Environments

Xiaojun Shen, Jilin Zhou, Abdulmotaleb El Saddik, N. Georganas
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引用次数: 51

Abstract

A collaborative, haptic, audio and visual environment (C-HAVE) consists of a network of nodes. Each node in the C-HAVE world contributes to the shared environment with some virtual objects. These can be static, e.g., a sculpture or the ground, or dynamic, e.g., an object that can be virtually manipulated. We aim at developing a heterogeneous scalable architecture for large collaborative haptics environments where a number of potential users participate with different kinds of haptic devices. The main objective of the presented research is the development of three prototypes to demonstrate quantitatively the effects of adding haptics to a task. The experimental results reveal the effects of the different implementations on the performance and time delay of a particular task through objective measurement results.
遥触感环境的架构与评估
协作、触觉、音频和视觉环境(C-HAVE)由节点网络组成。C-HAVE世界中的每个节点都与一些虚拟对象一起为共享环境做出贡献。这些可以是静态的,例如雕塑或地面,也可以是动态的,例如可以虚拟操纵的物体。我们的目标是为大型协作触觉环境开发一种异构可扩展架构,其中许多潜在用户使用不同类型的触觉设备参与。本研究的主要目的是开发三个原型,以定量地展示在任务中添加触觉的效果。实验结果通过客观的测量结果揭示了不同实现方式对特定任务性能和时间延迟的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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