Modular Reinforcement Learning architectures for artificially intelligent agents in complex game environments

Christopher J. Hanna, R. Hickey, D. Charles, Michaela M. Black
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引用次数: 8

Abstract

Recently there has been much research focus on the use of Reinforcement Learning (RL) algorithms for game agent control. However, although it has been shown that such agents are capable of learning in real time, the high dimensionality of agent sensor state spaces still prove to be a significant barrier to progress. This paper outlines an approach to dealing with this issue by using a modular RL architecture with a fine granularity of modules. The modular approach enables a reduction of the dimensionality in complex game-like environments by dividing the state space into smaller, more manageable sub tasks. While this approach is successful in reducing dimensionality, challenges with action selection, exploration and reward allocation arise. This paper discusses approaches to overcoming these issues.
复杂游戏环境中人工智能代理的模块化强化学习架构
近年来,强化学习(RL)算法在博弈智能体控制中的应用成为研究热点。然而,尽管已经证明这些智能体能够实时学习,但智能体传感器状态空间的高维仍然被证明是进步的一个重大障碍。本文概述了一种通过使用具有细粒度模块的模块化RL体系结构来处理此问题的方法。通过将状态空间划分为更小、更易于管理的子任务,模块化方法能够减少复杂游戏类环境中的维度。虽然这种方法在降低维度方面是成功的,但在行动选择、探索和奖励分配方面出现了挑战。本文讨论了克服这些问题的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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