S. Dias, E. Konstantinidis, J. Diniz, P. Bamidis, V. Charisis, S. Hadjidimitriou, M. Stadtschnitzer, Peter Fagerberg, Ioannis Ioakeimidis, K. Dimitropoulos, N. Grammalidis, L. Hadjileontiadis
{"title":"On Supporting Parkinson's Disease Patients: The i-Prognosis Personalized Game Suite Design Approach","authors":"S. Dias, E. Konstantinidis, J. Diniz, P. Bamidis, V. Charisis, S. Hadjidimitriou, M. Stadtschnitzer, Peter Fagerberg, Ioannis Ioakeimidis, K. Dimitropoulos, N. Grammalidis, L. Hadjileontiadis","doi":"10.1109/CBMS.2017.144","DOIUrl":null,"url":null,"abstract":"The use of serious games in health care interventions sector has grown rapidly in the last years, however, there is still a gap in the understanding on how these types of interventions are used for the management of the Parkinson Disease (PD), in particular. Targeting intelligent early detection and intervention in PD area, the Personalized Game Suite (PGS) design process approach is presented as part of the H2020 i-PROGNOSIS project that introduces the integration of different serious games in a unified platform (i.e., ExerGames, DietaryGames, EmoGames, and Handwriting/Voice Games). From the methodological point of view, to facilitate the visualization of 14 game-scenarios, the system interface and the PD contexts, the storyboarding technique was adopted here. Overall, the realization of the PGS sets the basis for establishing a holistic framework that could aim at improving motor and non-motor symptoms, in order to inform health care providers and policy makers for its inclusion in routine management for PD.","PeriodicalId":141105,"journal":{"name":"2017 IEEE 30th International Symposium on Computer-Based Medical Systems (CBMS)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE 30th International Symposium on Computer-Based Medical Systems (CBMS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CBMS.2017.144","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 12
Abstract
The use of serious games in health care interventions sector has grown rapidly in the last years, however, there is still a gap in the understanding on how these types of interventions are used for the management of the Parkinson Disease (PD), in particular. Targeting intelligent early detection and intervention in PD area, the Personalized Game Suite (PGS) design process approach is presented as part of the H2020 i-PROGNOSIS project that introduces the integration of different serious games in a unified platform (i.e., ExerGames, DietaryGames, EmoGames, and Handwriting/Voice Games). From the methodological point of view, to facilitate the visualization of 14 game-scenarios, the system interface and the PD contexts, the storyboarding technique was adopted here. Overall, the realization of the PGS sets the basis for establishing a holistic framework that could aim at improving motor and non-motor symptoms, in order to inform health care providers and policy makers for its inclusion in routine management for PD.