Party Ghosts and Queer Teen Wolves: Monster Prom and Resisting Heteronormativity in Dating Simulators

Mark Kretzschmar, Anastasia Salter
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引用次数: 1

Abstract

Visual novels occupy a space on the fringes of gaming. While many are sold on Steam, and several have been released on gaming platforms, most visual novels are promoted to enthusiasts or fans of connected properties (primarily anime). In this paper, we focus on the Western iterations of the queer dating simulator, a visual novel subgenre. The introduction of queer romances into a framework built for heteronormativity does not itself subvert that heteronormativity. Instead, it might simply enforce the same transactional mechanics and assumptions of queer relationships. The idea of monstrous romance is somewhat undermined by the skinny avatars and anime aesthetic that dominates Monster Prom’s visual experience. However, underneath that superficial resemblance to other dating simulators a more meaningful queering of play exists outside the limitations of the subgenre. The representational limitations of dating simulators are both mechanical and aesthetic: the visual expectations of anime, and the warping of bodies in favor of the hyperfeminine and super-skinny, create a space ill-suited to monsters or Other-marked bodies, broadly construed.
派对幽灵和酷儿青少年狼:怪物舞会和抵制异性恋模拟约会
视觉小说处于游戏的边缘。虽然许多视觉小说在Steam上销售,有些已经在游戏平台上发布,但大多数视觉小说都是向相关内容(主要是动漫)的爱好者或粉丝推广的。在本文中,我们将重点关注酷儿约会模拟器的西方迭代,这是一种视觉小说亚类型。将酷儿爱情引入异性恋规范的框架本身并没有颠覆异性恋规范。相反,它可能只是强制执行与酷儿关系相同的交易机制和假设。怪物浪漫的想法在某种程度上被瘦削的角色和主导《怪物舞会》视觉体验的动画美学所破坏。然而,在与其他约会模拟游戏表面上的相似之处背后,存在着一种超越子类型限制的更有意义的玩法。约会模拟器的代表性限制既有机械上的,也有美学上的:动画的视觉期望,以及对超女性化和超瘦的身体的扭曲,创造了一个不适合怪物或其他标记的身体的空间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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