Joint Hierarchical Nodes Based User Management (JoHNUM) Infrastructure for the Development of Scalable and Consistent Virtual Worlds

U. Farooq, J. Glauert
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引用次数: 13

Abstract

Virtual Environments (VEs) have recently gained a lot of attention from the Computing, Graphics, Business and Social communities due to a remarkable increase in their popularity. These communities are working together to make these environments more sociable and interesting while introducing novel applications. A number of technical infrastructures are currently hosting these environments, however, Client Multi Server (CMS) infrastructures are considered best for their flexibility. Scalability and consistency are basic issues in developing large scale Distributed Virtual Environments (DVEs) that require special attention. The existing mechanisms have major performance issues, and therefore, more sophisticated infrastructures are required to deal with dynamic requirements of the applications. In this paper, we propose a novel Joint Hierarchical Nodes based User Management (JoHNUM) infrastructure for the development of scalable and consistent virtual worlds. It is compared with the game middleware, Matrix, for evaluation purposes that has demonstrated better performance over the existing static mechanisms. Simulation results show that JoHNUM achieves lower levels Resource Management Tree (RMT) and increases user interactive experience. Moreover, it uses fewer resources and minimizes communication overhead, almost the same as Matrix.
基于联合分层节点的用户管理(JoHNUM)基础设施,用于开发可扩展和一致的虚拟世界
由于虚拟环境(ve)的普及程度显著提高,它最近得到了计算、图形、商业和社会社区的广泛关注。这些社区正在共同努力,使这些环境更具社交性和趣味性,同时引入新颖的应用程序。目前有许多技术基础设施托管这些环境,但是,客户端多服务器(CMS)基础设施被认为是最灵活的。可伸缩性和一致性是开发大规模分布式虚拟环境(dve)时需要特别注意的基本问题。现有的机制存在主要的性能问题,因此,需要更复杂的基础设施来处理应用程序的动态需求。在本文中,我们提出了一种新的基于联合分层节点的用户管理(JoHNUM)基础设施,用于开发可扩展和一致的虚拟世界。将其与游戏中间件Matrix进行比较,以评估其优于现有静态机制的性能。仿真结果表明,JoHNUM实现了较低层次的资源管理树(RMT),提高了用户的交互体验。此外,它使用更少的资源并最小化通信开销,几乎与Matrix相同。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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