What if You Created Your Own Digital Adventurers' Park?

Luís Valente, A. Osório
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Abstract

In the ambit of a summer school, we have proposed to a group of nearly 40 students between 10 and 15 years old to create a digital adventures’ park with Squeak. None of them knew the software nor had previous had programming knowledge and many little over the basic competences for the use of a computer, though they showed a special interest in computers. In this text we intend to approach some of the attitudes demonstrated by the students in the face of the challenge proposed at the course and their imaginary’s transposition to Squeak’s environment, in an ecologic perspective of the media. We will pay special attention to creativity’s emergency which seems to us anchor the development of object-oriented programming competences in inexperienced programmers. In addition we will also refer to the self-learning and collaborative learning aspects resulting from the interaction between “creators” and “programmers”, in light of their importance in learning environments without a teacher.
如果你创建自己的数字冒险乐园会怎么样?
在暑期学校的范围内,我们向一群近40名10至15岁的学生提议,用Squeak创建一个数字冒险公园。他们都不懂软件,以前也没有编程知识,许多人对使用计算机的基本能力知之甚少,尽管他们对计算机表现出特殊的兴趣。在本文中,我们打算从媒体的生态角度来探讨学生在面对课程中提出的挑战时所表现出的一些态度,以及他们对Squeak环境的想象转换。我们将特别关注创造力的紧急情况,在我们看来,它锚定了面向对象编程能力在没有经验的程序员中的发展。此外,我们还将提到由“创造者”和“程序员”之间的互动产生的自主学习和协作学习方面,鉴于它们在没有老师的学习环境中的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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