A gaming environment approach to analysis of energy storage for electric/hybrid vehicle

Tianlei Zhang, Jeremiah J. Shepherd, Jijun Tang, R. Dougal
{"title":"A gaming environment approach to analysis of energy storage for electric/hybrid vehicle","authors":"Tianlei Zhang, Jeremiah J. Shepherd, Jijun Tang, R. Dougal","doi":"10.1109/ICCEP.2011.6036373","DOIUrl":null,"url":null,"abstract":"A multiplayer gaming environment, combining the multi-disciplinary engineering simulation software, Virtual Test Bed (VTB), and the gaming tool, Unity3D, is introduced to realize the analysis of energy storage for electric/hybrid vehicle through a vehicle driving game. The gaming engine couples the three-dimensional (3D) multibody vehicle system, especially developed in VTB at proper level of complexity for electrical engineers, with the real road information, exported from Google Earth to the 3D visual front-end. Several types of powertrain with energy storage system (ESS) are realized in VTB while advanced users can also conveniently construct their own design from the multi-disciplinary component library. Since the vehicle system is controlled instantaneously from user's gaming controller instead of preloaded sequential events, this gaming environment can be used to study the design of ESS in more real and complicated scenarios or help an individual vehicle owner plan his recharging events before his actual travel.","PeriodicalId":403158,"journal":{"name":"2011 International Conference on Clean Electrical Power (ICCEP)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 International Conference on Clean Electrical Power (ICCEP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCEP.2011.6036373","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

A multiplayer gaming environment, combining the multi-disciplinary engineering simulation software, Virtual Test Bed (VTB), and the gaming tool, Unity3D, is introduced to realize the analysis of energy storage for electric/hybrid vehicle through a vehicle driving game. The gaming engine couples the three-dimensional (3D) multibody vehicle system, especially developed in VTB at proper level of complexity for electrical engineers, with the real road information, exported from Google Earth to the 3D visual front-end. Several types of powertrain with energy storage system (ESS) are realized in VTB while advanced users can also conveniently construct their own design from the multi-disciplinary component library. Since the vehicle system is controlled instantaneously from user's gaming controller instead of preloaded sequential events, this gaming environment can be used to study the design of ESS in more real and complicated scenarios or help an individual vehicle owner plan his recharging events before his actual travel.
基于博弈环境的电动/混合动力汽车储能分析
结合多学科工程仿真软件Virtual Test Bed (VTB)和游戏工具Unity3D,构建多人游戏环境,通过车辆驾驶游戏实现电动/混合动力汽车储能分析。游戏引擎将三维(3D)多体车辆系统(特别是在VTB中为电气工程师开发的适当复杂程度的系统)与从Google Earth导出的真实道路信息耦合到3D视觉前端。在VTB中实现了多种具有储能系统的动力总成,高级用户也可以方便地从多学科组件库中构建自己的设计。由于车辆系统是由用户的游戏控制器即时控制的,而不是预先加载的顺序事件,因此该游戏环境可以用于研究更真实、更复杂场景下ESS的设计,或者帮助车主在实际出行前规划自己的充电事件。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信