Toward event-based haptics: rendering contact using open-loop force pulses

Jesse D. Hwang, Michael D. Williams, G. Niemeyer
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引用次数: 50

Abstract

An event-based method is proposed to improve realism in haptic displays. Many interesting interactions, for example tapping on a stiff environment, are characterized by ringing and high-frequency force signals. Traditional closed loop controllers, however, do not generate much information between 300 Hz and 1 kHz, to which human users are very sensitive. We propose brief open-loop playback at these frequencies, triggered by appropriate events. As a first step in rendering contact with stiff virtual surfaces, we apply short force pulses that neutralize momentum as quickly as possible and bring the haptic device to rest. Experiments verify shorter penetration depths and higher effective stiffness compared to those of traditional displays. The pulses also provide high-frequency signals and improve the user's sense of touch. Event-based playback presents a substantial departure from traditional approaches, as high frequency forces are generated separately from low-frequency feedback. These forces are computed as functions of the contact event and conditions instead of the user's instantaneous state.
面向基于事件的触觉:使用开环力脉冲渲染接触
提出了一种基于事件的方法来提高触觉显示的真实感。许多有趣的相互作用,例如在坚硬的环境上敲击,都以振铃和高频力信号为特征。然而,传统的闭环控制器在300赫兹和1千赫之间不会产生太多的信息,而人类用户对这一频率非常敏感。我们建议在这些频率上进行简短的开环播放,由适当的事件触发。作为与刚性虚拟表面进行接触的第一步,我们施加短力脉冲,以尽快中和动量,并使触觉设备休息。实验证明,与传统显示器相比,该显示器的穿透深度更短,有效刚度更高。脉冲还能提供高频信号,改善用户的触觉。基于事件的回放与传统方法有很大的不同,因为高频力与低频反馈是分开产生的。这些力是作为接触事件和条件的函数来计算的,而不是用户的瞬时状态。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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