Supporting the design of location-based experiences by creative individuals

P. Brundell, B. Koleva, Richard Wetzel
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引用次数: 4

Abstract

This paper discusses the creative practice of independents and individuals and their requirements for tools to author location-based experiences (LBE), including location-based games (LBG). The work describes and presents initial findings from a questionnaire study and a workshop. Both studies focused upon the working practices of individuals and small independent artists, hackers and researchers, rather than designers or developers in large commercial companies or small to medium sized enterprises. A qualitative analysis of findings from the studies were used to inform user requirements and design of next-generation authoring tools through a process of co-design. It was identified that creative individuals typically used a complex and wide-ranging set of design and development tools. These often varied for each project, and were sometimes bespoke. Requirements for future creative design tools could be grouped into higher levels categories to support: flexibility and extendability of authoring tools; in-situ authoring and the seamless transition between desktop and mobile locations; improved positioning; and authoring beyond maps.
支持有创意的个人设计基于位置的体验
本文讨论了独立开发者和个人的创造性实践,以及他们对基于位置的体验(包括基于位置的游戏)的工具需求。该工作描述并介绍了问卷调查研究和研讨会的初步发现。这两项研究都侧重于个人和小型独立艺术家、黑客和研究人员的工作实践,而不是大型商业公司或中小型企业的设计师或开发人员。通过共同设计过程,对研究结果进行定性分析,以告知用户需求和下一代创作工具的设计。有创造力的人通常使用一套复杂而广泛的设计和开发工具。这些通常因每个项目而异,有时是定制的。对未来创意设计工具的需求可以分为更高层次的类别,以支持:创作工具的灵活性和可扩展性;现场创作和桌面和移动位置之间的无缝过渡;改进的定位;以及地图之外的创作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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