Exploring a Multi-Device Immersive Learning Environment

T. Onorati, P. Díaz, Telmo Zarraonandia, I. Aedo
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Abstract

Though virtual reality has been used for more than one decade to support learning, technology is now mature and cheap enough, and students have the required digital fluency to reach real settings. Immersive technologies have also demonstrated that they not only are engaging, but they can also reinforce learning and improve memory. This work presents a preliminary study on the advantages of using an immersive experience to help young students understand genetic editing techniques. We have relied upon the CHIC Immersive Bubble Chart, a VR (Virtual Reality) multi-device visualization of the most relevant topics in the domain. We tested the CHIC Immersive Bubble Chart by asking a group of 29 students to explore the information space by interacting with two different devices: a desktop and a VR headset. The results show that they mainly preferred the VR headset finding it more engaging and useful. As a matter of fact, during the evaluation, the students kept exploring the space even after the assigned time slot.
探索多设备沉浸式学习环境
尽管虚拟现实技术用于支持学习已有十多年的历史,但现在技术已经足够成熟和便宜,学生们已经具备了达到真实环境所需的数字流畅性。沉浸式技术也证明了它们不仅具有吸引力,而且还可以加强学习和提高记忆力。这项工作提出了使用身临其境的体验,以帮助年轻学生了解基因编辑技术的优势的初步研究。我们依靠CHIC沉浸式气泡图,这是一种VR(虚拟现实)多设备可视化的领域中最相关的主题。我们测试了CHIC沉浸式气泡图,要求29名学生通过与两种不同的设备(桌面和VR耳机)交互来探索信息空间。结果显示,他们主要更喜欢VR头显,因为它更吸引人,也更有用。事实上,在评估过程中,即使在指定的时间段之后,学生们也在继续探索空间。
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