Socio-Physical Human Orchestration in Smart Cities

Nathan Patrizi, P. Apostolopoulos, Kelly Rael, Eirini-Eleni Tsiropoulou
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引用次数: 1

Abstract

The efficient management of a smart city and the improvement of the quality of humans' every-day life are becoming challenging problems due to smart cities' increased heterogeneity and complexity. In this paper, we present a novel socio-physical human orchestration framework to deal with the aforementioned issues, by capitalizing on recent advances in game theory and reinforcement learning. Initially, each human selects, in a distributed manner, a Point of Interest (PoI) that it wants to visit, by acting as stochastic learning automaton, exploiting the socio-physical conditions of the environment while learning from its previous experiences. As a result, those humans that have selected a specific PoI to visit, "compete" with each other in order to finally perform their visit. The humans' behavior is studied as a non-cooperative game among them, via adopting the theory of minority games, while the concluding Nash equilibrium point identifies the humans that will finally visit each PoI. A low complexity algorithm is introduced to realize the overall framework, while the performance of the proposed approach is evaluated through modeling and simulation under several scenarios, and its superiority is demonstrated.
智慧城市中的社会-物理人类协调
由于智慧城市的异质性和复杂性日益增加,智慧城市的高效管理和人类日常生活质量的提高成为具有挑战性的问题。在本文中,我们通过利用博弈论和强化学习的最新进展,提出了一种新的社会物理人类协调框架来处理上述问题。最初,每个人以分布式的方式选择一个他想要访问的兴趣点(PoI),通过随机学习自动机,利用环境的社会物理条件,同时从以前的经验中学习。因此,那些选择了一个特定的PoI来访问的人,为了最终执行他们的访问而相互“竞争”。采用少数博弈理论,将人类的行为作为一种非合作博弈来研究,结论纳什均衡点确定最终访问每个PoI的人类。引入了一种低复杂度算法来实现总体框架,并通过多种场景下的建模和仿真对所提方法的性能进行了评价,证明了其优越性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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